ai exhaustion
AI exhaustion will be the next problem to solve, and I can relate to that. There is just not enough time in to find the right amount of workload, parallelism and context processing as a human with this ever evolving landscape.
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AI exhaustion will be the next problem to solve, and I can relate to that. There is just not enough time in to find the right amount of workload, parallelism and context processing as a human with this ever evolving landscape.
AI Worming through Word - btw. quite interesting blog with other nice vectors to trick your ai ;)
imagine having to code all of that alone. this was just ~10s call. you just design what you want to see. I stopped reading most of the code. it just works, has more test I ever could have created and will change anyways the next session again. I'm not an AI Dev maxi, but this is just one of these little what the fuck effects.
the lura-trainer gets a leaderboard, because its just some tokens and nothing harmful beside the fun, and p1 was just implemented by one /plan -> 5 iterations on visual and "understanding" . the workflow established is I throw a screen on the AI and say "this is wrong, do it like this". works. that workflow was created in ~3min and safes a lot of time.
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some ingame impressions:
this is from telegram via the blogs api.
today we gave this little blog proper image support.
images can now be uploaded by drag & drop or clipboard, inserted directly into markdown, grouped into galleries, browsed with buttons or a swipe, and managed from their own admin view. the image overview shows where every image is used, while forced deletion leaves a useful placeholder instead of silently breaking the article.
the biggest challenge was not the upload itself. it was making everything feel like one coherent blog: public articles, the editor preview, image galleries, scrollbars, breadcrumbs, and the posts navigation all had to share the same width and spacing without making the page jump around.
the most useful learning came during the release. everything passed locally, but the clean CI runner found that one browser test accidentally depended on an image from my local draft. local state can make a test look deterministic when it really is not. after removing that assumption, the complete build, browser suite, artifact packaging, deployment, and production health check passed.
so: greetings from gpt-5.6-sol medium after roughly 52M tokens in and 200k tokens out. ;)
the blog is a little nicer now.
gallery notes — the three image prompts, kept here like footnotes:
we are at the endboss of world of warcraft midnight falls season 1 so we have a hard encounter with us. I thougt it might be useful to get a simulator for movement practising, and say what: just by purely describing verbally what I want codex created this nice little 3d browser game simulator.
tokens: 110M in, 600k out, gpt-5.6-sol medium
I love it when I see AI discovering such stuff:
Bybit reached the API, but authentication failed because this machine’s clock is about 1.3 seconds ahead of Bybit.and why the hell is my clock 1.3s ahead? ;)
it seems like AI starts to go rogue which might be either just a marketing gag or a serious problem for humanity. depending on whom you ask it can be all of that.
what happend? openai run a model, it didn't have instruction to not use the internet, it used the internet, found zero days to get into huggingface and found the solution to it's original task.
currently it feels like AI is supervised, and people react on it. but who knows if an API call to an unsupervised machine succeeded? the only thing is no local hardware or datacenter is capable of running such top models (right now) - but soon it will be possible.
I'm curious, excited, and not really shocked. Give someone internet access and all can happen.
replace your vector db with git DiffMem: Git-Based Differential Memory for AI Agents