efficiency with ai
imagine having to code all of that alone. this was just ~10s call. you just design what you want to see. I stopped reading most of the code. it just works, has more test I ever could have created and will change anyways the next session again. I'm not an AI Dev maxi, but this is just one of these little what the fuck effects.
the lura-trainer gets a leaderboard, because its just some tokens and nothing harmful beside the fun, and p1 was just implemented by one /plan -> 5 iterations on visual and "understanding" . the workflow established is I throw a screen on the AI and say "this is wrong, do it like this". works. that workflow was created in ~3min and safes a lot of time.
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some ingame impressions:



